Learning experience design: how to create effective learning that works
Publisher: London: KoganPage, 2021Description: xii, 306pSubject(s): Computer based training | Computer-assisted learningDDC classification: 658.312404Item type | Current library | Call number | Status | Date due | Barcode |
---|---|---|---|---|---|
Book - Standard loan | CAFRE Greenmount Library | 658.312404 CLA (Browse shelf(Opens below)) | Available | 250976 |
<ul style='padding-top:0;padding-left:0;list-style:none;'><li>Section - ONE: LEARNING</li><li><ul style='padding-top:0;list-style:none;'><li>Chapter - 01: Learning Experience Design;</li><li>Chapter - 02: Motivation, Memory and Make it stick;</li><li>Chapter - 03: Emotion, Fun and Attention;</li><li>Chapter - 04: Engagement, Transfer and Practice;</li><li>Chapter - 05: Taxonomie;</li></ul></li><li>Section - TWO: EXPERIENCE</li><li><ul style='padding-top:0;list-style:none;'><li>Chapter - 06: UI design;</li><li>Chapter - 07: Intro design;</li><li>Chapter - 08: Text design;</li><li>Chapter - 09: Graphics design;</li><li>Chapter - 10: Audio design;</li><li>Chapter - 11: Video design;</li><li>Chapter - 12: VR/AR design;</li><li>Chapter - 13: Simulations design;</li><li>Chapter - 14: Questions design;</li><li>Chapter - 15: Social design;</li><li>Chapter - 16: Learning analytics design;</li></ul></li><li>Section - THREE: DESIGN</li><li><ul style='padding-top:0;list-style:none;'><li>Chapter - 17: Design thinking;</li><li>Chapter - 18: Blended Learning;</li><li>Chapter - 19: LMSs, LXPs & LRSs;</li><li>Chapter - 20: Marketing;</li></ul></li><li>Section - FOUR: GLOSSARY</li></ul>
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